Short: HAM8 SUPER72 mode picture (also GIF) Type: pix/trace Architecture: generic This is a still frame taken from an animation I'm working on called "Tall_Ship's_Passage". It was rendered on an Amiga 4000 using Imagine 2.0 and the Essence algorithmic texture package. The picture may be freely distributed provided it is not modified in any way and this text file is included. There are two version of the picture included: Tall_Ships_Passage.HAM8 - a 896x628 HAM8 picture. The default viewmode is SUPER72. Using anything else will produce a slighty wrong aspect ratio (SUPER72 has roughly square pixels, while those in 640x400 modes are not). You may have to adjust your monitor or overscan prefs to see the entire overscanned SUPER72 picture. Tall_Ships_Passage.GIF - a 256 color 1024x768 GIF file. The HAM8 looks better due to the larger number of available colors, but this one uses larger resolution for those with display cards that can handle 1024x768x8. I did NOT make a .jpeg file, because the .jpeg seemed to destroy many of the details of the flag and ship even on the most "loss free" setting. The GIF in 8 bit looks better than the jpeg did in 24 bit. Also, this pictures really needs at least 640x400 to be displayed. Rendering to 320x400/HAM6 makes for an absolutely horrible looking image, so there is really no point to providing a conversion in that format. Feel free to convert one of these if you like, but the results won't be much to look at. The picture took roughly 4 hours to render on an Amiga 4000/040 in 1024x768 with the highest degree of antialiasing. The animation frames in 640x400 with slightly less anti-aliasing took about 55 minutes each. Essence textures were used for the weathered brick on the lighthouses & the patterns in the lighthouse light beams. Imagine global fog was used to give a feeling of depth and character. The final 250 frame animation is the result of 90 Mb of data and about 14000 CPU-minutes of rendering time. I'll upload the animation to an FTP site in a few weeks (after my Dpaint/AGA gets here!). It will require at least 14 Mb of RAM to play, or an HD animation player which supports AGA graphics modes. You will also need an AGA equipped Amiga, obviously. Steve Koren koren@fc.hp.com 303-226-4986 (evenings, weekends)