====================================================================== ________ _________ ____ _|__ __ __|_______ _________ __\ _____ \\\\ \_ _/ //___// _____//______\ _____ \\ // \\\\ /. \\\\__ \/ __// \\ \\____. /// \\\\ /. \\ \\___\¯ /___///___\ /___\ \\_________//\\___\¯ /___// ¯ \/ ¯ ¯ \/. |¯ ¯|z!o ¯ ¯ \/ ¯ A M I G A | 021031 | U P D A T E |________| "SO THE WORLD MAY KNOW" ====================================================================== AMIGA and the Amiga logo are trademarks of Amiga, Inc. ---------------------------------------------------------------------- W O R L D O F A M I G A S O U T H E A S T N E W S M O R E O N O T T A W A A M I G A S H O W 2 0 0 2 A M I G A U N I V E R S I T Y U P D A T E T H E ' D E A T H B E D V I G I L ' O N D V D ! P E R F E C T P A I N T 2 . 8 3 A V A I L A B L E M O O V I D 1 . 6 R E L E A S E D C A T W E A S E L M K 3 " F L I P P E R " A V A I L A B L E N E W " D Y N A M I T E " I S V 2 . 2 P O S E I D O N U S B - S T A C K O N - L I N E Q U A K E 2 F R O M H Y P E R I O N E N T E R T A I N M E N T Editor's Thoughts and Introduction: Happy Halloween to those who celebrate the holiday! It may be appropriate that this issue of "Amiga Update" goes out tonight since Halloween is the day for frightening "things" and in some ways we might call this past month a frightening month. We didn't see much in the way of Amiga news to send your way. A lot of what we did find related to upcoming planned projects, beta releases and utilities designed for specialized uses. There was no Executive Update from Amiga either. I like it much more when the Amiga community makes a lot of interesting noise. Silence is scary. However, as is usually the case, there are interesting things going on in the Community. We have stories on many of them below. There's also some potentially interesting news from IBM. On the 15th of the month, IBM announced the 1.8GHz Power PC 970 at the Microprocessor Forum in San Jose, California. This new chip has the potential of bringing true 64 bit desktop computing to the Amiga community down the road in the Amiga1 line. We'll have to see how this develops. Right now, I'd just be happy for readily available, complete Amiga1 machines ... haven't seen them yet. We hope you enjoy this issue, and we also hope for much more to report to you next time around. Time will tell. Brad Webb, Editor =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- W O R L D O F A M I G A S O U T H E A S T N E W S 25 Oct 2002 Typical, you wait ages and then you get new games to buy all at once. With only one week to go to, we have the pleasure to announce that there will be THREE new Amiga games releases for you to buy at the World of Amiga Southeast Show 2002. (In alphabetical order) Quake II. - Hyperion-Entertainment/ID Software. A game that needs no introduction. Yes! Not only will you be able to play QUAKE II at WOASE on the Amiga Area, but thanks to some nifty work by the guys at Hyperion, you will be able to buy it as well! Copies are being sent by special courier from Germany to the UK, in time for the show! Be amongst the first to own Quake II on the Amiga. Software Tycoon - Epic Interactive. It's 1982. Small computer games companies are springing up in the bedrooms around the world. A new business beckons, where everything is in your hands. You have total control, from creating the original concept, through hiring staff and packaging design, to the development of massive marketing campaigns. Do you have the skills to create and use new technologies and become a Software Tycoon? Tales of Tamar - Eternity Software. An internet based roundgame for various computing platforms. You live in a world far away from our civilization, comparable to the Middle Ages. In this world there exists man, dwarves, dragons, and a lot of other races. There is magic, there are druids and dungeons. You can fight, trade, investigate, build cities, raise taxes and make peace contracts. Your aim is to reign your empire and to survive against other opponents. Just one week (THAT'S FROM THE 25TH!) to go! - Get your credit cards ready! *** World of Amiga Southeast 2002 is pleased to announce its final Exhibitors line up for this year's Show: 100% Amiga Magazine Amiga (OS4/Quake II Demo's) Cloanto (Amiga Forever) Eyetech (AmigaOne) Fore-Matt Home Computing Kicksoft Mediator Support Team The Crypt Magazine Thendic France (PegasOS/MorphOS) Total Amiga Magazine Weird Science ZeoNeo The Following Amiga User Groups will be in attendance: Amiga North Thames Amiga Support Association Blackpool Amiga Club Huddersfield Amiga User Group Please visit http://www.worldofamiga.com or http://www.seal-amiga.co.uk/woase for more information, including an exhibitor layout plan for your convenience. Advanced tickets, priced, £3.50 each, are available from: Fore-Matt Home Computing or Kicksoft. World of Amiga Southeast 2002 takes place on Saturday 2nd of November 2002 at Poplars Hall, Shenfield, Brentwood, Essex, UK. ---------------------------------------------------------------------- M O R E O N O T T A W A A M I G A S H O W 2 0 0 2 30 Oct., 2002 What's going on? The Ottawa Amiga Show will have Amiga retailers selling products and developers showing off their latest programs. The retailers are Cinereal of Ottawa, Downtown Amiga from Montreal, and Livewire Systems of Ottawa. Livewire systems has indicated they will have 2 Amithlon systems, some Elbox hardware products, Quake two and more! Cinereal will be demonstrating Matrox video editing solutions as well as selling Amiga software and hardware. ACK Software Controls from Niagara Falls will be demonstrating the AmigaOne, the first new Amiga hardware since 1993, and a modified Amiga 4000T, the last classic Amiga model produced. Admission to the show is free. Technomages will be on hand demonstrating their latest AmigaDE/AA titles including Eric Schwartz Puzzles, Memory and others. ZEE4 of Toronto will be on-hand demonstrating their brand new Amiga DE offerings. There will be several systems running demonstrations of Amiga Digital Environment content. After the show ends, there will be a post-show supper at the Royal Oak, the regular meeting place of Amiga.info open to everyone who wishes to attend. As usual, we will take over the basement. We will likely have a webcam for those of you who can not make it to Ottawa. Once it is ready, we will post the address. When is the show? The Ottawa Amiga Show is taking place on November 9, 2002. Doors open to the public at 11:00am, and the show ends at 4:00pm. People should arrive at the Royal Oak for around 5:30pm. Where is the show? The show is quite easy to get to from just about everywhere. The map page will show you how to get to the show. Why have a show? There are two reasons - the first being that the Amiga computer and operating system may have fallen from the mainstream, but to this day there are dedicated users to use the Amiga for a wide range of uses, including email, surfing the web, video editing, graphics work, and many others. Amiga Inc's new Digital Environment (DE) is an excellent platform for developing software that needs to run everywhere - on PCs, on PDAs, on cellphone and a myriad of other devices. Programming for DE is written once, in either Java, C, or VP Assember, and from there will run on any AmigaDE enabled device. Any questions about the Ottawa Amiga show can be directed to amigashow@technomages.net. ---------------------------------------------------------------------- A M I G A U N I V E R S I T Y U P D A T E 04-Oct-2002 Some great stuff now online, and hopefully a few more cool new things in the immediate future, too (stay tuned) :) http://www.amigau.com We've got some cool new stuff online for you: Site Mirrors: (http://www.amigau.com/sitearchives.htm) - Amiga Source is now mirrored on our site, thanks Scott! - we still maintain site mirrors of the excellent Blitz Basic, Samplitude Opus (with software downloads) and Amiga Interactive Guide sites, too. Site Archives: We have added two GREAT Amiga site archives from the somewhat recent past: - National Amiga tech pages: these are full of great tech information, including pinouts, motherboard configs and lots of accelerator information - These were originally done by Greg Scott and used to be on National Amiga's website - thanks to Larry S. and Joe at Archtech in London, Ontario! - Spock's Logical Amiga Pages: As many of you may remember, this was a great site that has been offline for some time, unfortunately due to its author, Eric Robertson, passing on last fall. Thanks to Donald Sowell for providing this data as hopefully a little memorial to Eric's fondness for the Amiga and his excellent site. - Amiga Realm archive mirrors (12 of them) - Thanks to Paul Andrews for providing data to mirror their site archives! Additional stuff: 303Tracker - this is a cool Roland TB303 emulator you can run on your Amiga - software downloads included - thanks to Jeroen Schellekens for his site archive and software (http://www.amigau.com/c-music/303t.htm) Events page: We have added an easy to find Events page for upcoming Amiga events & shows, and we pledge to keep it current! :) If you have an event or show coming up anywhere in the world, let us know so we can post it immediately. (http://www.amigau.com/events.htm) Thanks, keep on coming back and if you have additional Amiga sites for us to help you mirror or archive (to preserve them), just let us know when/how. :) kevin orme amiga university www.amigau.com ---------------------------------------------------------------------- T H E ' D E A T H B E D V I G I L ' O N D V D ! 22 Oct., 2002 DVD edition of 'The Deathbed Vigil and other tales of digital angst' Dave Haynie is in the final stages of the preparation of a DVD edition of 'The Deathbed Vigil and other tales of digital angst'. For those who've been living, well, in the normal mainstream of modern life and don't know this, this is the film he made about the end of Commodore. Says Dave: "As usual with DVDs, I've been trying to think of some useful, interesting, or fun 'extra stuff' to put on the disc. I have too much stuff, basically, but in my continual search for meaning and all that crap, I came up with the idea of 'IMPACT '. Basically, with the Amiga as we know it pretty much moved from the single most revolutionary personal computer in history to more of a footnote in history, just what WAS its impact. I can play with words, but the question is too large, and too personal, for just one input. So I've decided to solicit answer to this basic question: what was/is the Amiga's impact. On you, on the industry, on life on earth. I know a piece of it. Some of you may have more to add. So, here's the game. Think of it as a contest, or whatever. Simply put, you write up a paragraph; something succinct, or you'll get edited, even if I like what you said. It needs to fit on one 4:3 TV frame at NTSC resolution, in quasi-readable type. "Send whatever you like to me at dhaynie@jersey.net. Put "[DBV]" in the subject, and your preferred name at the end. I'll put the best ones on the DVD." {Taken from the Czech Amiga News site. Pay them a visit at: http://amiga.czex.com - Note the new URL! Brad} ---------------------------------------------------------------------- P E R F E C T P A I N T 2 . 8 3 A V A I L A B L E 29 Oct 2002 PerfectPaint V2.83 is available * New Arexx command: o pp_Sharpen o pp_Glass o pp_Colorize o pp_Convert2CMAP o pp_bmsave o pp_invbrushstencil o pp_AddShadow * Fix a bug with the cloud and gradient palette * Fix a bug with Arexx * New Tools under the Boing Icon: o Borders & Edges (Include 16 script, edge and some picture found in the Net) o KATalysator © by Saint & Antibike Lets you create Album for the web. * New asynchron window: History (All loaded and saved picture are stored with info and thumbnail) * New Arexx Box Script: Cloud II * For the Fun: New General Script: Snake (a game in arexx with PfPaint) * Load and Save ClipBoard * Improve script: Funny border with Filled Rounded boxes * Improve Save PNG: PNGtool is used to save PNG picture Current mask can be used to create the alpha chanel of the png picture. Alpha Chanel of the brush can be used to create the alpha chanel of the png picture. ---------------------------------------------------------------------- M O O V I D 1 . 6 R E L E A S E D 28 Oct., 2002 MooVId AVI/MOV player with GUI, 3ivX, Divx, MPEG4, QT3-4-5-6, INDEO and PPC support for Amiga computers Last version: 1.6 (30.09.2002) Required hardware: Kickstart 3.0 (3.1 Recommended) MC68020 or better (68040 recommended for bigger AVI/MOVs) ECS or AGA chipset (on ECS the playback is only 16 grayscale) 1 MB of free memory PowerPC processor for PPC codecs Required software: Reqtools.library z.library - for QuickTime streams CyberGraphX or Picasso96 for GFX-Board playback Installed WarpOS (PPC) 3ivxcodec.library for 3ivX playback (from www.3ivx.com) avcodec.library/avcodecwos.library for divx, mpeg4, sorenson playback (included) Recommended hardware: MC68040/060 or PPC and ZorroIII graphicsboard (for bigger animations), but MooVId can play 240x180 truecolor AVI/MOV at 15FPS (without skipping) in perfect (!) colors on 030/50 AGA. MooVId features: o AVI (Video for windows) and MOV (Quicktime) player in one file o Support the video overlay (PIP) of the CV/BVPPC, CV64/3d, PIV, Voodoo boards (+) o Support MPEG4 codecs (MP41, MP42, MP43, DIV1, MPG4) o Support ALL divx variants (Divx ;-), OpenDivx, Divx4, Divx5.x) o Support Sorenson Video (SVQ1) o Support 3ivX o Support QuickTime3+ streams, QuickTime 64bit fileformat till QuickTime6 o Support INTEL Indeo 3.1 & 3.2 (IV31 & IV32) o Amithlon compatible o 100% assembly coded PPC codecs (WarpOS supported) o 100% assembly coded (fast & short) o Buffered I/O handling (direct playback from CD-ROM or HDD) o Timer Based frame skipping method o FULL AGA support (256 color/gray or ham8) (+) o Bugfree "18bit" gfx on AGA Amigas o Special (fast & very good ham8) STORM dither on AGA Amigas (+) o ECS Support (16 grayscale) o 16 grayscale Window playback o Full support of the CD32 akiko chip o Synchronized audio playing o On-fly selectable frame rate o Fully system friendly o Direct p96 support (no CGFX "emulation") o Direct CGFX support o Accelerated decoders for ZorroII gfxboards o Full GUI (check the screenshoot) Supported codecs: Video for Windows (.avi) Supported video encoders: Codec Name FourCC code Depth Cirrus Logic AccuPak CLJR 24 bit DivX ;-)(+) DIV3 24 bit DivX4/OpenDivx(+) DIVX 24 bit DivX5.xx(+) DX50 24 bit Intel Indeo IV31/IV32 24 bit MPEG4/MPEG4 V1(+) MPG4/MP41/DIV1 24 bit MPEG4 V2(+) MP42 24 bit MPEG4 V3(+) MP43 24 bit Microsoft RGB RGB 8/16 bit Microsoft Video 1 CRAM/MSVC 8/16 bit Motion JPEG(+) MJPG 24 bit Radius Cinepak(+) CVID 16/24/32 bit Run Length Encoded RLE 8 bit Intel RAW YUV9 16/24/32 bit Supported audio codecs: Audio format Channels Bits DVI-ADPCM MONO/STEREO 4 bit (16bit) PCM MONO/STEREO 8/16 bit MPEGI-Layer2(+) MONO/STEREO MPEGI-Layer3(+) MONO/STEREO MS-ADPCM MONO/STEREO 4 bit (16bit) Quicktime (.mov, .qt) Supported video encoders: Codec Name FourCC code Depth 3ivX Delta 2(+) 3IV1 24 bit Apple Animation(+) RLE 8 bit (color/gray) Apple Graphics(+) SMC 8 bit (color/gray) Apple Video RPZA 16 bit Intel Indeo IV31/IV32 24 bit Joint Picture Experts Group(+) JPEG 24 bit Radius Cinepak(+) CVID 16/24/32 bit Sorenson Video(+) SVQ1 24 bit Supported audio encoders: Audio format Channels Bits RAW MONO/STEREO 8/16 bit TWOS MONO/STEREO 8/16 bit IMA-ADPCM MONO/STEREO 4 bit (16 bit) MACE 3:1 MONO/STEREO 8 bit MACE 6:1 MONO/STEREO 8 bit MPEGI-Layer3(+) MONO/STEREO (+)=PPC accelerated MPEG1/2 and AC3 audio support is in progress... MooVId status: MooVId is SHAREWARE. You can check it's limited version in the OS3.9 (called Action) to reference. The registration fee is $10 or 10Euro for 68k only version, PPC+68k version registration fee is $20 or 20Euro and after you will get free updates too (when you have email address) Special registration fee for East European Amiga users (like Russia, Poland, Hungary, Czech, the ex-communist countries): just 8Euro (68k only version) and 15Euros (68k+PPC)! http://www.dfmk.hu/~torokl/MooVId.html ---------------------------------------------------------------------- C A T W E A S E L M K 3 " F L I P P E R " A V A I L A B L E 26 Oct., 202 Catweasel MK3 PCI/Flipper four-in-one controller for emulation support The third generation of Catweasel controllers shows again that Catweasel has always been a bit more than just a floppy controller. If you have started an emulator on a modern computer, you'll know that a lot of things are different from the original machine. The new computer can't read the original disks, the old joysticks don't fit, and the keyboard has a lot of keys in a place that you're not used to. Once you have adjusted to the new situation, bad sound effects or music that just doesn't sound like what you've heard over and over again more than ten years ago spoils the party. Catweasel MK3 solves all of these problems. As the name already tells, it's a PCI board for modern PCs, MACs and the new computers AmigaOne and Pegasos. The surname "Flipper" suggests that there's more to this interface. The new Catweasel is a so-called flipcard, it can be plugged into the Zorro-slot of a classic-Amiga. Even if you don't have one of these bus systems, there's another connector for the clock-port of an Amiga 1200 - a small pin header on the motherboard of the computer that's connected with a cable. The main purpose of the Catweasel has always been to allow access to non-standard disks using normal PC-diskdrives, even if you usually need a completely different computer for that. The capacity of the drive does not matter in this case: A 5,25 inch drive with 1,2MByte capacity will read and write a C-64 disk with 170KByte as well as a 3,5 inch drive with 1,44MByte can access a 1,76MByte Amiga disk. Together with a company that has specialized in data recovery, we're working on the implementation of more than 1100 different disk formats, and it does not matter that this has been classified impossible by others before. Even the 800KByte disks from older Macintosh computers can be used in standard 1,44MB drives, although the original drives have rotated their disks at variable speeds. You can get a complete overview over the supported formats in the technical data. Even if the format you desire is not yet supported, it only requires a driver update to get new features out of the controller. To bring the real feeling of the old games to new computers, the Catweasel MK3 has two connectors for so-called digital joysticks. This is the type of joystick that has been used by many computers of the 80s like C-64, VIC-20, Atari and Amiga. The connector was the same on all these computers: A 9-pin Sub-D. Analog joysticks of that time (so-called paddles) can also be used. Emulation does not necessarily mean to bring nostalgia to your computer. AmigaOS XL and Amithlon bring an operating system to the PC-world that is superior to the mainstream systems in many respects. A lot of users of that software wanted to use real Amiga keyboards on the PC, that's why the Catweasel MK3 has a mini-DIN connector for an A4000 keyboard. If you want to use an A2000 or A3000 keyboard, this can be done with a PS2 adapter that should be available in good PC-shops. Last but not least, the Catweasel MK3 has an option to use the original soundchip of the Commodore C-64, also known as SID (Sound Interface Device). This part of the board has been carefully designed in order to produce exactly the same sound that the C-64 produced. There have been other attempts to bring this chip to the PC-world, but none of them was really satisfying. Catweasel MK3 does not accept compromise in this matter. Even direct comparative tests with a real C-64 reveal nearly no differencies. This is also caused by a real Commodore-Chip that is being used to generate the SID clock frequency. Luckily, we have a good quantity of these chips in stock. An additional circuit that is contained on all Catweasel MK3 can output a fourth voice even out of the later versions of the SID (type 8580) that could be activated by a software trick on the old version (type 6581). If you connect the Catweasel MK3 to the internal CD-connector of your soundcard, you can hear the fourth voice on a separate channel if you like. Prices: Catweasel MK3 PCI/Flipper: 84,90 EUR special cable for Amiga 1200: 5,- EUR Soundchip 6581 or 8580: 20,- EUR All prices include the German VAT of 16%. We'll start shipping on november 25th, 2002. individual Computers Roermonder Str 228 | 52072 Aachen | Fax: +49 241 12088 www.jschoenfeld.de http://www.jschoenfeld.com/products/cwmk3_e.htm ---------------------------------------------------------------------- N E W " D Y N A M I T E " I S V 2 . 2 26 Oct., 2002 Requires: Amiga with 68020 or better OS3.x, TCP/IP stack, CyberGraphx/P96 or AGA with BlazeWCP, MUI3.8, AHI, identify.library 13.x, NList.mcc, BetterBalance.mcc (optional), XPK V4.0 (optional) dynAMIte is a bomberman/dynablaster-clone that can be played (only) over the internet (TCP/IP) by up to 8 players! This game runs on your WB and thus multitasks happily with all your other programs, so just try it and become addicted! =) --------------- o Fixed a silly bug where a player could have had more than one remotebomb resulting in hit-galore and serious other problems. o Active powerups are now displayed in an additional window. See Menu -> Windows -> Active Power-Ups. o dynAMIte did not load a newly selected sampleset. Fixed. o DServer now resets teammode and brings in initial amount of bots after the last player left the server. o DServer now also does highscores for teams. o Added another ARexx command to stop a running game called STOPGAME. o Added a new ARexx command called DOCHATLINE to DServer. DOCHATLINE handles the passed string as if it was typed into the chat string gadget. o DServer now uses MUI's built in ARexx interface instead of an own implementation. Because of this I had to change the MUI-Application base-name to match the old Arexxport name. You have to snapshot some windows of DServer again. o Added an option to skip drawing of explosionanimation for blown up powerups. See "graphics"-menu. o Added an option to skip redrawing of powerups every 3 frames. See "graphics"-menu o Readded SKIPANIMS (skips drawing of bomb explosions) which is now available from "graphics"-menu. o dynAMIte crashed on custompuppets if xpkNUKE.library was missing. Fixed. o Did some cosmetical changes to DServer prefs. o Added a button to DServer to log in bots. o Dead players can't switch slots anymore to get resurrected. o From now on, dynAMIte uses its own network code (dynAMIteNET.library) in favour of amarquee.library. o It's now possible to deactivate any powerup from within DServer. o If a player used a custompuppet in teammode, the puppetgfx was used for the whole team the player was in (only in loginscreen). Fixed. o Removed timestatistics from the bottom of the gamewindow because of its general usefulness. o It's now possible to disable smokeeffect used for laser and kickbombs. o I've finally rewritten keyboard handling code and removed dependency on lowlevel.library/GetKey(), so that it's now possible to control the game from a keyboard connected to a Pegasos. This may also fix some problems with some keyboard adapters for wintel keyboards. o Games with one human and n bots caused the gamecounter to be always decreased by one for every game. Fixed. o Applied the same changes for timerstuff also to dynAMIte. o DServer will now save the highscores in a fixed timeinterval instead of after every game. o Bots in DServer are now handled by an external client (detonator), taking load off of DServer. o When a player logged off during a game, the bombs of this player left some gfx on the playfield. Fixed. o Fixed a silly bug in DServer that caused enforcerhits when a user tried to log into a full/offline server. o Rewritten timer stuff for DServer to get back some sigs for other things. o Shield and other things never ran out for bots. Fixed. o Observers got games/wins accounted for highscore. Fixed. o dynAMIte crashed when one of the needed libraries wasn't found. Fixed. http://amisource.de/dynamite/ ---------------------------------------------------------------------- P O S E I D O N U S B - S T A C K O N - L I N E 5 Oct., 2002 Poseidon USB-Stack now available as onlineversion from IOSPIRIT Chris Hodges and IOSPIRIT have signed a contract on the online-distribution of the Poseidon USB stack. Thanks to the extensive distribution infrastructure of IOSPIRIT, the worldwide availability of Poseidon and various payment options are now guaranteed. The Poseidon USB stack unleashes the power and possibilities of the Universal Serial Bus (USB) to you. With Poseidon you can now use modern and low-priced USB-devices such as mice, keyboards, tablets, joysticks, printers, scanners, webcams, digicams, flashcard-readers, ZIP- and floppy-drives, harddisks and many more! http://www.iospirit.de/ ---------------------------------------------------------------------- Q U A K E 2 F R O M H Y P E R I O N E N T E R T A I N M E N T 9 Oct., 2002 Hyperion Entertainment completes Quake 2 Amiga port Hyperion Entertainment is pleased to announce the completion of its highly optimised Quake 2 port for the Amiga. A bundle containing the full PC version and a separate CD with the Amiga executable, the Quake 2 installer, GUI and over 600 MB of (compressed) extras such as (nearly 40!) Quake 2 mods, levels and models, will be available shortly from your lo cal dealer. Pricing may vary. The game complies with all the usual quality standards for which Hyperion has become known in the Amiga market. Users can register their copy of Quake 2 on the Hyperion website to obtain support and download further mods and updates as they be come available. System requirements are as follows: - PPC equipped Amiga (WarpOS) - 64 MB of memory (more recommended for certain mods) - graphics-card (3D acceleration supported but not required) Dealers interested in distributing this product may contact Timdg@hyperion-entertainment.com. ---------------------------------------------------------------------- Amiga Update on the net: All back issues available at: http://www.globaldialog.com/~amigaupdate/index.html Stop by and check out our archive! ---------------------------------------------------------------------- Copyright 2002 by Brad Webb. Freely distributable, if not modified. ====================================================================== _ __ _ <>_ __ _ A M I G A /\\ |\ /|| || / ` /\\ A M I G A U P D A T E /__\\ | \ / || || || ___ /__\\ U P D A T E / \\_ | \/ ||_ _||_ \__// / \\_ amigaupdate@globaldialog.com ======================================================================