Short: SDL shoot'em-up in C++ Author: albgarse@users.sourceforge.net (Alberto Garcia Serrano), Morphos port by Fabrizio "Lanch" Bartoloni Uploader: lanch tiscali it (Fabrizio Bartoloni) Type: game/shoot Version: 0.2 Requires: PowerSDL library Architecture: ppc-morphos Note from porting author: I've had to disable SDL-config test to compile it but it seems to work flawlessly anyway. Source code is available at his original homepage: http://stargun.sourceforge.net Stargun (c) Alberto GarcÌa Serrano Stargun is a shooter style game made in C++ and using SDL library. This file describes the way to use or copile the game. If you are using the Windows version, go to "Windows version". If using Linux, go to "Linux version". WINDOWS VERSION You can get Stargun like a binary package or the source code package. If you are using the binaries (if you only want to play, this is your way), simply execute stargun and enjoy. Otherwise, if you are "playing" with the sources, you need a C++ compiler (i use VC++, but Borland C++ or DevC++ may work). This package only include the sources of stargun, so if you want compile it, you need to have SDL (www.libsdl.org) working on your system and copy the files DSL.lib and SDLmain.lib on the directory where the sources are (or in the default location for libs). If you use VC++ simply open the stargun.dsw file. After compiling, Stargun looks for the directories 'pics', 'levels' and 'sounds', so copy them into the location of the executable. LINUX VERSION If you get the binaries, you only have to execute the program. Simply use: ./stargun and enjoy. Compiling Stargun is very simple (if your system has gcc, and SDL is working). type: ./configure make Now the the game is compiled at directory src/ to run it type: /src/stargun or ./stargun (if you are inside the directory src/) happy playing!