Short: First-person shooter Author: http://acr.victorz.ca Uploader: dmx404 gmail com (DMX) Type: game/shoot Version: 2.6.3 Replaces: game/shoot/AssaultCubeReloaded263.lha Requires: Icaros with a very fast processor and enough memory. Architecture: i386-aros Update2: ======== - Added some further changes to the bots. AssaultCube Reloaded is a FREE, multiplayer, first-person shooter game, based on the CUBE engine. Changelog: ========== - New (and recycled) features: - New overload mode: destroy the enemy base - New void mutator: different rendering effects - 3 new "pro" weapons for pros (harder kills but double points and higher count for killstreaks) - HUD waypoints with "world to screen" functions - Player nametags (visible teammates and current target) and grenade timers (vision perk) - Grenade throw timer - [ACR 2.5.2] Zombie nade fun - F3 to rescind votes - Hide shotlines in hardcore, and hide local shotlines in classic - H = /quickknifethrow and Q = /quickknife (use /resetbinds if necessary) - More UI options: /spectatebots [ACR 2.5.5], /waypointsize, /nametagfade - Typing indicator [ACR 2.5.8] but done more efficiently - Scoreboard ranking [ACR 2.5] - Increased time for recent scopes (from 300ms to 750ms) - Still show older/newer/modded servers in serverbrowser - Fake red dot from ACR 2.5.9 (to enable, use /crosshairreddotsize 15) - Allow /maxroll 45 - Server owners can set bot limit, which increased to 64 by default - Log bot owner numbers - Server-configurable weapon stats [ACR 2.6] - New master-server protocol with better auth security and more IPv6 preparations (ACR supports only IPv4 but maps a.b.c.d to ::ffff:a.b.c.d) Fixes: ====== - Fix memory handling issues (overreads, memory leaks) and infinite loops (some inherited from AssaultCube) - Fix major server crash when reconnecting - AI Improvements (bots try to capture the enemy flag in CTF) - DPI issue fix (with dpiAware in manifest.xml) - Fix drowning when standing in water - Fix throwing knives (when they hit) - Delete grenades and knives when the arena round starts - Hide dead AI zombies from scoreboard - Fix progressive zombie spawning - Add sanity check for maprot mode/mutator - Restore "Bot control" and "kick/ban" in multiplayer menu - Fix classic modes in menu - Fix thirdperson sound location - Fix issue with stuff beyond far end of fog - Fix color in MOTD