Short: preview of Bard's Tale like RPG engine Author: matthew@scratchy.org.nz (Matthew Goode) Uploader: matthew scratchy org nz (Matthew Goode) Type: game/role Version: 1.0 Architecture: m68k-amigaos >= 1.3 Distribution: Aminet I always wanted to write a Bard's Tale like game and this is my best effort (from about 1995). I managed to lose all the source code, so this is all that is left. It is just a work-in-progress of the game engine. The display will probably look funny on an 7.16Mhz machine, as I didn't do double-buffering, so redraws are timed from display interupts (and slower machines aren't fast enough - it was made on an A1200). You should be able to walk around with the cursor keys (or by clicking on things). You can click on character names to get their stats (and play with their equipment...). There are traps and at one point there is a question you must answer (it's "Elvis", iirc). You can probably also type number keys to get player stats. To enter into a battle, I think you need to type "b" - that will take you to a battle with a bunch of "BJ Fish". "c" probably lets you cast a spell (you can cast spells in battle, that's for sure). The pause at the beginning (the black screen) is for the "texture mapping" - eg, it is calculating the 3d versions of a single texture for the walls. This can take a bit of time on an A500, but only took a few seconds on my A1200 (with extra ram). To quit (like all my games) - press ESC (or F10). It should run fine on any machine that 030 or less, and running in a 15khz display mode. It will have difficulty running if using a machine that has changed the VBR, or does not start in a 15khz mode. I made some efforts years ago to correct this, but my changes were lost when my computer was nicked. There is no license for this - it's all public domain. Enjoy.