Short: (2.3) WB Draughts game for Amiga Author: spamfree@mickjtATihug.com.au (Michael Trebilcock) Uploader: spamfree mickjtATihug com au (Michael Trebilcock) Type: game/board Version: 2.3 Architecture: m68k-amigaos Introduction ============ I started writing this to challenge my own skills at coding in arexx. I then downloaded all the draughts games i could find on aminet and realised none of them ran on a Workbench screen, and none of them had TCP/IP support. All the more reason to continue writing it. I hope you enjoy it, let me know if you find any bugs not mentioned already at the top of the RXDraughts.rexx file. Some feedback would be nice too, just to say "Hey, great work!" or poor work if you feel i did a crappy job ;).. History ======= Since 2.2, the computer is noticably smarter (read top of .rexx for more on that) and quicker. Other than that.. I was too slack to add the stuff in the To Do list. I wouldn't expect another update anytime soon. Maybe some incentive would help. Usage ===== The rules are at the "mastersgames.com" website. I have nothing to do with that site. Requirements ============ - AWNPipe: - ReAction or ClassAct - OS2.0+ - ILBM datatype - rexxtricks.library - rexxdossupport.library - rexxreqtools.library - rexxsupport.library Recommendations =============== PPaint and various picture datatypes. Credit ====== Thanks to Steve Hargreaves for having an interest in RXDraughts and supplying me with the AmigaDraughts sourcecode for me to have a look at. Credit goes to Christoph Gutjahr for writing a GUI for RXDraughts, supplying me with some AWNPipe example code and letting me use part of his design.