Short: AnimTRAC v1.0a - sync sound and anim together Author: Martin Edwards Uploader: badl strip net nz Type: demo/aga Architecture: m68k-amigaos Welcome to "AnimTRAC!" v1.0a, (c)opyright 1997 Martin Edwards. ----------------------------------------------------------------------------- (In the red corner, animations of one resolution/bitplanes/palette. In the blue corner..) Token legal jargon.. ----------------------------------------------------------------------------- "AnimTRAC" is Public Domain.. "AnimTRACsc" is NOT Public Domain (script-compiler).. "CBF" is Public Domain.. "RBF" is Public Domain.. Instead of the usual documentation/readme, Dash will be asking dip-s**t questions to get the reader/potential-user interested.. Fire away, Dash! - Okaz, what is AnimTRAC!? Super effort that! The true genius that you are will register that in your head as Animation Tracker.. - Too right, what's a Tracker? Another word for sequencer, as in a music making program like OctaMED(tm).. - So why not call it SuperHyperSpecialEditionTurboAlphaZero&FriendsTracker? Because AnimTRAC! looks better, besides i'd hate to get on the wrong side of those Capcom boyz.. sheesh.. - Okay then, why does Amiga need another Animation Sequencer then, surely there's plenty already out there? Well there's jack s**t really, and they're all bollocks.. - Erm, yeah.. So why is AnimTRAC the new standard in no-frills Animation Sequencing? Well put.. - Ouw shucks.. For a start it's just bloody marvellous.. Everything's double-buffered, frames can be of any resolution and up to 8-bitplanes on AGA, smooth fade'ins and outs and all a'bouts, multi-directional scrolling on big-overscan frames, plays ProTrackers and/or samples in any channel at any pitch,.. - Cor! Anymore and i'll explode all over your keyboard.. I'll give you a 5-minute breather.. (5-mins later) - But wait! There's more? Multiple palette's, edit frames in numerous ways, frames are loaded to fastmem unless specified, optional-instant viewing of frames in chipmem, and most of all, a piss-easy syntax.. (and it's just version 1.0) - Any free steak-knives then? HELL NO! I want you to be the next budding Eric-Schwartzy animator, not some crazy steak-knife-throwing-freak(tm). - Sorry. So how does the Dash go about using this thing then? Your an ascii-character Dash, you can't use anything.. Anyway, there's no memory wasting cluttered gui to get in your way.. All you need is your CEd equivalent text-editor and start typing.. - But i have no fingers.. Well pull them out of your a**e! - Say theoretically, the great Dash whisks up this great super-stonking animation/demo but everyone reads my script and just changes the filenames and mess it all up and shake it all about and, and..? That would really piss me off! or something.. er.. No worries! Just send me all your money and i'll send you back your very own registered-copy of the "AnimTRAC script-compiler" which will convert your ascii-scripts into binary-scripts, for which some reason are much smaller (must be missing some vital bytes?). Plus you get a say in what's to be added/improved in future versions.. - What can possibly be improved? It sounds great as it is.. Okay then, what if i'm watching someone's animation and it's really bad and i don't want to torture my shameless eyes anymore, or just want to prematurely-eject or something? Just hold Escape and when it can it'll free-up.. As for improvements, i wanted it to use datatypes so you could load gifs/pings etc but didn't understand the datatypes.library.. Couldn't use DataConvert (as found on the DataChrome(tm) disk) because it forgets to release half of it's allocated memory (chip, why oh why does it have to use chip). Damn gobble guts. DataChrome(tm)'s commercial right, well so it is but the file DataConvert has no copyrights in it unlike the DataChrome executable.. - This package sounds like it needs commentating from Graham Hughes or someone.. Anyway, now's about the time you scare everyone away by announcing it requires the amos.library? HELL!! NO WAY!! NOT ON YOUR NELLY!! It was written in the legendary Blitz Basic 2.1 (which i got for free somehow). No really, but all the vital-speed stuff is hand-coded (not #!&%-coded) in pure assembler.. I luv 680x0 assembler by the way (intel's instruction set smells).. Also everything is in amiga mode, and very amiga friendly (i would never stab amiga in the back! NOT!). - Phew! I just hope he didn't quit reading before you could set me right.. Well he's gone now so let's call him a dumb loser, pig-faced lump of s**t! - Ha! Ha! Ha! Ho! Ho! Ho! > Oakily doakily neighbour, howdily doodily todalily? NOOOOOOoooooo......!!